15af96ff-0e04-48ad-b158-6acda2470cc81.02016PenitentiaryLuceirafalsePuzzleCrimson13LightBlue1501100falsefalsefalsefalse5false
firsttime {
msg ("You enter the dimly lit hall, leaving the cell behind you. The second you step foot outside the clanging from the west stops and is replaced by slow faint footsteps. To either side of you are dark hallways.")
EnableTimer (guard timer)
}
otherwise {
msg ("You are in a narrow hallway. The hallway continues to the east and west. To the south is an open cell.")
}
That way is locked.flushflush"You can't flush " + object.article + "."lookunderlook under"You can't look under " + object.article + "."5You are in a very dark hall. There is a faint terrible odor. The hall continues to the west. To the east is a sturdy steel door. To the south is a closed cell.HallwayfalsefalsefalseThe cell door is locked.A stury thick steel door with a handle and a keyhole.Look atfalseCell DoorA series of bars blocking a cell. There's a box in the center.Look atUnlockdoor
if (Got(Cell Key)) {
msg ("You use the key and slide open the cell door. The key breaks in the lock.")
UnlockExit (cell2exit)
RemoveObject (Cell Key)
}
else {
msg ("You don't have the key.")
}
5You are in a very dark hall. There is a strong foul smell. The hall continues to the west and east. To the south is a closed cell.HallwayfalseThe cell door is locked.Cell DoorA series of bars blocking a cell. It appears empty.Look atUnlockdoor
if (Got(Cell Key)) {
msg ("You use the key and slide open the cell door. The key breaks in the lock.")
UnlockExit (cell3exit)
RemoveObject (Cell Key)
}
else {
msg ("You don't have the key.")
}
5Hallwayfalse
msg ("You are in a pitch black hall. The only thing around you that you can see is a flickering light to the east. A chill goes up your spine and you feel unnerved.")
7520Look at101
if (not GetBoolean(Guard, "dead")) {
msg ("An incredibly bulky guard, her flesh is pale and rotten and her red uniform is tattered. As you stare into her blank white eyes you can't help but feel fear. She wields a steel baton.")
}
else {
msg ("A dead guard.")
}
msg ("Health: " + Guard.hp + " Strength: " + Guard.str + " Defense: " + Guard.def)
statsstats"You can't check the stats of " + object.article + "."falseThe steel door is locked.Cellfalse22Cellfalse22
if (Guard.dirright = 1) {
if (Guard.parent = Hallway 4) {
MoveObject (Guard, Hallway 3)
}
else if (Guard.parent = Hallway 3) {
MoveObject (Guard, Hallway)
}
else if (Guard.parent = Hallway) {
MoveObject (Guard, Hallway 2)
}
}
else if (Guard.dirright = 0) {
if (Guard.parent = Hallway 2) {
MoveObject (Guard, Hallway)
}
else if (Guard.parent = Hallway 3) {
MoveObject (Guard, Hallway 4)
}
else if (Guard.parent = Hallway) {
MoveObject (Guard, Hallway 3)
}
}
101