99e26be6-48df-4400-ad61-0d72fc751d491.02016
msg ("This is the self destruct room.")
You walk into the room and see your nemesis, Lonestar. Since his Schwartz is bigger than yours he overpowers you and you stumble backward into the self destruct button.
A voice booms, \"Thank you for pressing the self destruct button. You have 20 seconds to push the cancellation button.\"")
SDB
}
}
otherwise {
if (GetBoolean(self destruct button, "pushed")) {
msg ("\"You have ten seconds to push the cancellation button.\"")
}
else {
ShowYouTube ("BKAdkbQWAJ8")
msg (" Really? It happened again? Will you ever learn? 20 seconds and counting.")
SetObjectFlagOn (self destruct button, "pushed")
SDB
}
}
]]>
if (GetBoolean(self destruct button, "pushed")) {
msg ("It appears to be safely deactivated. It no longer blinks in warning.")
}
else {
msg ("It appears to have been activated. It is blinking red!")
}
if (GetBoolean(deactivation button, "pushed")) {
msg ("In hopes of deactivating it, you push it again. Nothing happens. It is still blinking and it is still active!")
}
else {
msg ("No. You do not want to intentionally blow up the game, especially with you in it!")
}
if (GetBoolean(deactivation button, "pushed")) {
msg ("It is slowly blinking a dull green indicating that things are normal! ")
}
else {
msg ("It is emitting no light. Maybe you should push it?")
}
if (GetBoolean(deactivation button, "pushed")) {
msg ("You push the calm green light, but nothing happens.")
}
else {
if (GetBoolean(self destruct button, "pushed")) {
msg ("You jam your palm down on the deactivate button and it begins flashing green.")
SetObjectFlagOn (deactivation button, "pushed")
SetObjectFlagOff (self destruct button, "pushed")
}
}
\"Long Live Dark Helmet!\"")
}
}
]]>