{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf540
{\fonttbl\f0\fnil\fcharset0 Monaco;}
{\colortbl;\red255\green255\blue255;\red77\green136\blue89;}
\margl1440\margr1440\vieww9000\viewh8400\viewkind0
\deftab720
\pard\pardeftab720\sl300\ql\qnatural

\f0\fs24 \cf2 <asl version="550">\
\'a0 <include ref="English.aslx" />\
\'a0 <include ref="Core.aslx" />\
\'a0 <game name="Testing Game Stuff 2">\
\'a0 \'a0 <gameid>cd102f9d-370a-4bda-b6ea-ca42288f619c</gameid>\
\'a0 \'a0 <version>1.0</version>\
\'a0 \'a0<turns type="int">0</turns>\
\'a0 \'a0<statusattributes type="simplestringdictionary">turns =</statusattributes>\
\'a0 </game>\
\'a0 <object name="room">\
\'a0 \'a0 <inherit name="editor_room" />\
\'a0 \'a0 <object name="player">\
\'a0 \'a0\'a0 <inherit name="editor_object" />\
\'a0 \'a0 \'a0 <inherit name="editor_player" />\
\'a0 \'a0 \'a0 <curhp type="int">250</curhp>\
\'a0 \'a0 \'a0 <maxhp type="int">500</maxhp>\
\'a0 \'a0\'a0 <current_hit_points type="int">999</current_hit_points>\
\'a0 \'a0\'a0 <maximum_hit_points type="int">999</maximum_hit_points>\
\'a0 \'a0 \'a0 <maxhp type="int">500</maxhp>\
\'a0 \'a0\'a0 <hp type="string">0/0</hp>\
\'a0 \'a0\'a0 <strength type="int">100</strength>\
\'a0 \'a0\'a0 <endurance type="int">100</endurance>\
\'a0 \'a0\'a0 <agility type="int">100</agility>\
\'a0 \'a0\'a0 <hit_points type="string">0/0</hit_points>\
\'a0 \'a0\'a0 <statusattributes type="simplestringdictionary">hp = ;hit_points =!;strength =;endurance = !;agility = Your agility is !</statusattributes>\
\'a0 \'a0 </object>\
\'a0 </object>\
\'a0 <turnscript name="turns_turnscript">\
\'a0 \'a0 <enabled />\
\'a0 \'a0 <script>\
\'a0 \'a0 \'a0 player.hp = player.curhp + "/" + player.maxhp\
\'a0 \'a0\'a0 player.hit_points = "HP: " + player.current_hit_points + "/" + player.maximum_hit_points\
\'a0 \'a0 \'a0 game.turns = game.turns + 1\
\'a0 \'a0 </script>\
\'a0 </turnscript>\
</asl>}