cd102f9d-370a-4bda-b6ea-ca42288f619c
1.0
msg ("What is your name?")
get input {
msg ("- " + result)
player.alias = result
show menu ("What is your gender?", split ("male;female" , ";"), false) {
player.gender_x = result
show menu ("What is your race?", split ("human;elf;dwarf" , ";"), false) {
player.race = result
show menu ("What is your class?", split ("warrior;cleric;mage;thief" , ";"), false) {
player.class = result
msg (player.alias + " is a " + " " + player.gender_x + " " + player.race + " " + player.class + ".")
}
}
}
}
0
turns =
= player.level * 100 + 100) {
player.experience = player.experience - (player.level * 100 + 100)
player.level = player.level + 1
switch (player.gender_x) {
case ("male") {
player.strength = player.strength + 1
}
case ("female") {
player.agility = player.agility + 1
}
}
switch (player.race) {
case ("dwarf") {
player.strength = player.strength + 2
}
case ("elf") {
player.agility = player.intelligence + 2
}
case ("human") {
player.strength = player.strength + 1
player.agility = player.agility + 1
}
}
switch (player.class) {
case ("warrior") {
player.strength = player.strength + 2
}
case ("cleric") {
player.intelligence = player.intelligence + 1
player.agility = player.agility + 1
}
case ("mage") {
player.intelligence = player.intelligence + 2
}
case ("thief") {
player.strength = player.strength + 1
player.agility = player.agility + 1
}
}
leveling_function
}
]]>