89248626-ee89-46dc-980e-1c5348b69852 1.0 2014 false player You look up to see a glass dome rather than a ceiling, displaying a night sky. The three moons of Gor shine brightly amongst the glittering stars dotting the darkness.
Where are you? Who even are you? It seems your identity is a bit fuzzy.") msg ("What was your name again?") get input { player.alias = result msg ("That's right, you are called " +player.alias) ShowMenu ("Your gender?", Split ("Man;Woman",";"), false) { player.gender = result msg ("You appear to be a "+player.gender) wait { if (player.gender="Woman") { ShowMenu ("Your caste?", Split ("Physicians;Merchants;Scribes",";"), false) { player.caste = result wait { MoveObject (player, Hall of the Priest Kings) } } } else { ShowMenu ("Your caste?", Split ("Warriors;Merchants;Scribes",";"), false) { player.caste = result } wait { MoveObject (player, Hall of the Priest Kings) } } } } } ]]>
msg ("You have died")
false false The msg ("\"I hope the teleport didn't startle you too badly.\" ") msg ("You turn to see that you are not alone in the room. As well as five other people, three men and two women, there is also-") msg ("What in the name of the Priest Kings is that?! A large, insectoid creature enters the room, a translator hanging about its neck as it appears to wait for you and the others to process what you are seeing.") msg ("\"What is that?\" you hear one of the women whisper to a large man clad in red, obviously a warrior.") msg ("Before the man can speak, the creature cuts him off. ") msg ("\"This,\" he says, gesturing to himself with one hairy appendage, \"is a Priest King, as your people call us.\"") SetTimeout (4) { msg ("Soft murmurs of disbelief echo through the spacious hall until the sharp sound of the Priest King's foreleg striking the stone floor restores the silence.") SetTimeout (3) { msg ("\"Now,\" the creature says, \"I have brought you all here on a matter of great importance. I'm not entirely sure you're the people I would choose for the task, but it appears you six are the only Prospit and Derse dreamers on this planet.\"") SetTimeout (3) { ShowMenu ("On what planet do you dream?", Split ("Prospit;Derse",";"), false) { player.dreamer = result msg ("\"In two days,\" it continues, \"you will be summoned here again to take on your task. Go home and gather what you need. Take these as well. This technology will help you carry the things you will need for this.\"") AddToInventory (Fetch Modus) AddToInventory (Captchalogue Cards) msg ("\"Now, go.\"") wait { AddToInventory (Strife Specibus) MoveObject (player, sleeping quarters) } } } } } false RemoveObject (Fetch Modus) RemoveObject (Captchalogue Cards) msg ("You are now using your fetch modus, along with captchalogue cards.") player.weaponkind = "bowkind" msg ("Your strife specibus is now " +player.weaponkind) player.weaponkind = "daggerkind" msg ("Your strife specibus is now " +player.weaponkind) player.weaponkind = "pinkind" msg ("Your strife specibus is now " +player.weaponkind) player.weaponkind = result msg ("Your strife specibus is now " +player.weaponkind) player.weaponkind = result msg ("Your strife specibus is now " +player.weaponkind) false your msg ("You awake on your own couch and sleeping pelts, morning sunlight streaming in through the window. What a strange dream.") msg ("Wait. What? You feel something in your hand, and open it to reveal the device and cards given to you by the Priest King. Perhaps not a dream.") msg ("You decide you will prepare as you were told.") false It contains You pull open the top drawer. You slide the drawer closed. false if (player.gender="Man") { MakeObjectInvisible (hair pins) } else { MakeObjectVisible (hair pins) } You take the clothes from the drawer. false if (player.caste="Scribes") { msg ("You don the purple garments of your caste and begin your day.") MakeExitVisible (door) msg ("You can now explore the rest of your home.") } else if (player.caste="Merchants") { msg ("You don the yellow garments of your caste and begin your day.") MakeExitVisible (door) msg ("You can now explore the rest of your home.") } else if (player.caste="Physicians") { msg ("You don the green garments of your caste and begin your day.") MakeExitVisible (door) msg ("You can now explore the rest of your home.") } else if (player.caste="Warriors") { msg ("You don the red garments of your caste and begin your day.") MakeExitVisible (door) msg ("You can now explore the rest of your home.") } Your favorite hair pins; elegant and well sharpened. You take the hair pins. They will make for a nice weapon. false false false false the false if (player.gender="Woman") { MakeObjectInvisible (Sword) MakeObjectInvisible (Bow) } else { MakeObjectInvisible (Whip) } Your trusty sword; sturdy and sharp. You take the sword. It will make a nice weapon. Your slave whip; you've always wanted to use it on something other than a troublesome kajira. You take the whip. It will make a good weapon. A small, handy dagger; it even has one of those neat squiggly blades. You take the dagger. It will make a nice weapon. Your weapon of choice for ranged fighting; blades jut from the ends of the bow for melee, but all that blood can't be doing the wood any favors. You take the bow. It will make a nice weapon.