false
[title]
")
foreach (s, sl) {
if (LengthOf (s) > 1) msg (BasePrint (s))
}
}
if (HasScript (this, "pagescript")) {
do (this, "pagescript")
}
if (DoesInherit (this, "finalpage")) {
finish
}
StartSection
sl = NewStringList ()
foreach (obj, ScopeExitsForRoom (this)) {
list add (sl, "{exit:" + obj.name + "}")
}
s = Join (sl, "
")
msg (s)
EndSection
]]>
[title] (Completed)
foreach (ex, ScopeExits ()) {
ex.visible = false
}
set (player, att, true)
set (player, att, false)
return (GetBoolean (player, att))
set (player, att, s)
if (HasString (player, att)) {
return (GetString (player, att))
}
else {
return ("")
}
if (HasString (player, att)) {
set (player, att, GetString (player, att) + s)
}
else {
set (player, att, Trim (s))
}
if (HasString (player, att)) {
return (GetString (player, att) = s)
}
else {
return (false)
}
set (player, att, s)
if (HasInt (player, att)) {
return (GetInt (player, att))
}
else {
return (0)
}
if (HasInt (player, att)) {
set (player, att, GetInt (player, att) + 1)
}
else {
set (player, att, 1)
}
if (HasInt (player, att)) {
set (player, att, GetInt (player, att) + n)
}
else {
set (player, att, n)
}
if (HasInt (player, att)) {
return (GetInt (player, att) = n)
}
else {
return (n = 0)
}
game.currentcyoasection = StartNewOutputSection()
EndOutputSection (game.currentcyoasection)
if (not game.currentcyoasection = "") {
HideOutputSection (game.currentcyoasection)
game.currentcyoasection = ""
}
_ObjectEditor
Page
editor_object
title
Page
dropdowntypes
Page?
*=No; page=Page; finalpage=Final; chapter=Chapter
50
page
multi
desc
Text
null=No description; string=Text; script=Run script
string=richtext
page
script
pagescript
Script to run